Child exploring a colorful interactive storytelling app on a tablet

We build worlds where curiosity leads the way

Who we are and why we make what we make

Imaginova is a small team of storytellers, illustrators and developers who believe play and learning belong together. We craft interactive adventures that invite kids and families to explore, decide and create — not just watch.

Our work sits at the crossroads of education and entertainment. Every story we ship is designed to spark questions, reward imagination and give young minds a safe, friendly space to experiment. We make tools for curious people, from preschoolers to grandparents who still love a good tale.

  • We create branching narratives that teach problem-solving and empathy
  • We design playful, colorful interfaces that feel like a game, not a lesson
  • We keep our content free of violence, fear and gimmicks — just honest fun
  • We listen to families and educators to shape every new adventure

Trusted by creative families and classrooms

We partner with educators, museums and family media groups who believe play and learning belong together.

Education partner

Bright Minds Learning Co.

Co-developed our story-based math quests used in after-school programs across the region.

Museum collaborator

Harbor Children's Museum

Brings our interactive ocean adventures to their hands-on exhibit floor each school holiday.

Family media

Sunny Day Studios

Licenses our creative world-building prompts for their weekend animation workshops.

Library network

Coastal County Libraries

Features our digital storytelling kits in summer reading programs for young readers.

Community partner

Playful Parents Circle

Pilots our imagination prompts and shares feedback that shapes new adventure packs.

Tech for good

Open Play Alliance

Supports our accessible design work so every child can join the fun, regardless of device.

Meet our partners

The crew behind the adventures

We are a small team of storytellers, illustrators and game designers who build playful worlds for curious minds. Every project starts with a question: what would make a child lean closer to the screen and ask for one more chapter?

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